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Meshes are the workhorse of any 3D engine. This means that the same commands can be used to manipulate and deal with a wide range of 3D objects - for example, the TurnEntity command can be used to turn a camera, a light, a mesh, or even a massive terrain! In Blitz3D, these are all considered to be entities. Typically, a 3D game will consist of many types of 3D elements such as cameras, lights, meshes and so on.
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If you've been yearning to create games but have been frustrated by the complexity of programming languages such as C++ or Java, you've come to the right place!īlitz3D provides a simple yet powerful environment for game creation - simple, because its based around the popular and easy to use BASIC programming language and powerful, thanks to a highly optimized underlying 2D/3D engine.īlitz3D includes many commands to help you out with game creation - but not too many! Rather than confuse you with tons of commands, Blitz3D's command set has been carefully designed to provide maximum flexibility for minimum effort.īlitz3D is designed around the idea of entities.
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